Amusement Park [STORY] π‘
A Roblox experience owned by Oh Gawd Studios.
RoleplayENschool tripride simulatorstory mode
Amusement Park [STORY] π‘ is a roleplay experience created on 2019-10-18. The game has accumulated 7,058,751 lifetime visits and 37,914 favorites. Currently, zero users are playing. The title holds a 60% like percentage. The description indicates an approximate duration of 30 minutes and mentions audio requirements for the experience.
Description (written by the developer; not a statement by this register)
You are going to the best amusement park in the whole city with your teacher on a school trip! π’ ------------------------------ π The game is approximately 30 minutes long π ------------------------------ π Turn on volume for better experience π ------------------------------ π οΈDEVELOPERSπ οΈ EconomicCrash47 - Building and Scripting ------------------------------ ππ» SPECIAL THANKS TO ππ» MrTumbleWede - Helping with scripting restonic4 - Helping with cutscenes YumYum96 - Providing rides models EmK530 - Swedish Translator FriX_0z - Spanish Translator Fuuntiime - Portuguese Translator RahulSahansar - Hindi Translator ------------------------------ ποΈ This game was inspired by SamsonXVI's game called Camping ποΈ ------------------------------ π Thanks for playing our game! Every like and favorite is highly appreciated! π
Last updated by the developer 19 Aug 2023, 16:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.