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Dragon Generations

Dragon Generations

A Roblox experience owned by Asunder Studios.

Fighting & PvPENDragon BallFightingPvP

Dragon Generations is a fighting-pvp experience created on 2019-10-24. It currently has 443 players online. The game has accumulated 69,627,103 lifetime visits. It holds a like percentage of 88 and has 379,257 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Dragon Generations! Master explosive combat techniques, unlock devastating transformations, and team up with friends or rival players in intense PvP and PvE fights. Whether taking on your favorite Dragon Ball villains or battling for victory in tournament arenas, every fight will test your skill, strategy, and determination. DEVELOPERS: ObjectMode, SonnyDhaBoss, SimplyGray, YezCode, LeanNBud, objectnew, Dr.Arinasu, Boriu42, Jahsili, ChronicPride, Xenolys, Kami_Imura, Cosmic3V, SteamTheKitsune

Last updated by the developer 7 Oct 2026, 17:02 UTC.

0
playing (measured 10 Oct 2026, 02:50 UTC)
70,590,756
lifetime visits
88%
liked (160,662 👍 / 21,975 👎)
389,617
favourites (5.5 per 1k visits)
24 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

0927463.519 September 202610 October 2026
500 measurements spanning 21 days, net -228. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
10 Oct 2026, 02:500-905
10 Oct 2026, 01:50905-21
10 Oct 2026, 00:50926+71
9 Oct 2026, 23:50855-15
9 Oct 2026, 22:50870-33
9 Oct 2026, 21:50903-24
9 Oct 2026, 20:50927+29
9 Oct 2026, 19:50898+21
9 Oct 2026, 18:50877+11
9 Oct 2026, 17:50866+117
9 Oct 2026, 16:50749+94
9 Oct 2026, 15:50655+85
9 Oct 2026, 14:50570+102
9 Oct 2026, 13:50468+59
9 Oct 2026, 12:50409+74
9 Oct 2026, 11:50335+24
9 Oct 2026, 10:50311-13
9 Oct 2026, 09:50324+9
9 Oct 2026, 08:50315+2
9 Oct 2026, 07:50313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Xeno Cosmetic Pack
1,000 R$
Permanent H.T.C Entry
800 R$
Private Servers
600 R$
Dragon Radar (Infinite Battery)
500 R$
Time Breaker Pack
500 R$
Time Patrol Pack
500 R$
Android 21 Pack
500 R$
2x Mastery
500 R$
Gravity Chamber Entry
500 R$
Hair Pack
500 R$
Dragon Ball Pack
250 R$
Add-On Pack 3
250 R$
Add-On Pack 2
250 R$
Add-On Pack 1
250 R$
Elder Kai's Offline Training
100 R$
Taunt Pack 1
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8821 August 20261 November 2026
1181 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1181
Measured (UTC)% likedChange
1 Nov 2026, 14:0388no change
22 Oct 2026, 14:0288no change
12 Oct 2026, 14:0188no change
10 Oct 2026, 02:5088no change
10 Oct 2026, 01:5088no change
10 Oct 2026, 00:5088no change
9 Oct 2026, 23:5088no change
9 Oct 2026, 22:5088no change
9 Oct 2026, 21:5088no change
9 Oct 2026, 20:5088no change
9 Oct 2026, 19:5088no change
9 Oct 2026, 18:5088no change
9 Oct 2026, 17:5088no change
9 Oct 2026, 16:5088no change
9 Oct 2026, 15:5088no change
9 Oct 2026, 14:5088no change
9 Oct 2026, 13:5088no change
9 Oct 2026, 12:5088no change
9 Oct 2026, 11:5088no change
9 Oct 2026, 10:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
16 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.