🎄❄ A Gun Game with No Name
A Roblox experience owned by The Bypass Family.
ShooterENgun gamerandomizercombat
🎄❄ A Gun Game with No Name is a shooter experience created on 2019-10-26. It has recorded 1,106,806 lifetime visits and 19,030 favorites. The title holds a 47% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
A chaotic loadout randomizer with over 200 weapons with side activities that you can do on the sides if you don't feel like shooting people, such as fishing or hunting in the underground, for some extra money to give you boosts. Weapons varies between shotguns, snipers, ARs, weird weapons (laser guns, etc.) and references galore for you to discover. Tapping Crouch twice and jumping afterwards makes you preform a super jump, which makes you jump higher. Holding down your attack button lets you charge some melee weapons/fists to make it deal more damage. Crafting can be done up on the top left of your screen. You can have up to three perk colas active at a time. Get them from vending machines! F - Holster/Lower R - Reload G - Inspect V - Toggle Fire Mode X - Swap Modes (for specific firearms) C - Crouch Q - Roll Left Shift (Hold) - Sprint M - Show Map Credit goes to: Cadentopia - Designing the FE Melee Kit thienbao2109 - Designing the Modded FE Gun Kit Neck11 - Modeling buildings
Last updated by the developer 9 Jul 2026, 11:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:46 | 47 | no change |
| 14 Aug 2026, 14:45 | 47 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.