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Shift Lock Obby

Shift Lock Obby

A Roblox experience owned by TinyMind Games™.

ObbyENhardcore difficultyvoice chat enabledmobile optimization

Description (written by the developer; not a statement by this register)

Get ready to make your way through 14 challenging obstacles! Do you have what it takes to conquer the ultimate challenge? ⚠️ Shift lock is enabled to create difficulty within the obby ⚠️ ❕ Note: It is recommended that mobile users switch to the (Classic Thumbstick) setting for a better experience 🗣️ Voice Chat Enabled! ⬆️ Player Abilities: Use your character's double jump to your advantage to conquer the stages within the obstacle course! 🕒 Hours of Fun: With an ever-expanding array of levels and challenges, this obstacle course offers endless hours of entertainment. Every attempt is a chance to improve and conquer the obstacles that lie ahead 💪 Test Your Determination: "Probably the Hardest Obby Ever" is an actual test of determination and perseverance. Be prepared to fail, learn, and return stronger as you get closer to victory. This is not your typical obstacle game; it's an epic test of your skills, patience, and determination

Last updated by the developer 27 Aug 2024, 07:34 UTC.

0
playing (measured 11 Aug 2026, 03:04 UTC)
7,784
lifetime visits
39%
liked (39 👍 / 62 👎)
88
favourites (11.3 per 1k visits)
26 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
149 R$
VIP Pass
129 R$
Gravity Coil
89 R$
Heart Balloon
89 R$
Grapple Hook
89 R$
Speed Coil
79 R$
Golden Radio
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 5 · progression103 · 0.00% win
Stage 10 · progression41 · 0.00% win
You made it! · progression31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3917 August 2026 — 39 % liked6 September 2026 — 39 % liked26 September 2026 — 39 % liked17 August 202626 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 15:5039no change
6 Sept 2026, 14:3539no change
17 Aug 2026, 14:3139first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.