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[x2 EVENT] +1 OP NINJA⚡

[x2 EVENT] +1 OP NINJA⚡

A Roblox experience owned by OP NINJA STUDIOS.

SimulatorENsimulatorninjaarena combat

[x2 EVENT] +1 OP NINJA⚡ is a simulator experience created on 2019-10-27. It records 1605 concurrent players and 121,285,141 lifetime visits. The title holds 335,725 favorites and maintains a 76% like percentage. These metrics define its current engagement and historical performance within the platform's data index.

Description (written by the developer; not a statement by this register)

⚔️Welcome to +1 OP NINJA SIMULATOR UPDATE 1 NOW OUT 🎉 ⚡ Each swing = +1 Power ⚔️ Train, fight, and become the stronger 🐉 Join clans and unlock powerful skills 🗡️ Collect swords, weapons, auras, wings, and upgrades 👥 Challenge friends and enemies in the arena 👑 Become the strongest ninja on the server! 💪 No safe zone. Only strength. 🥷 OP Ninja Simulator vibes included Fast training, +1 power progression, ninja battles, sword fighting, clans, auras, mythical weapons, upgrades, martial arts skills, and arena combat for the ultimate OP ninja experience ⚔️🔥

Last updated by the developer 23 Sept 2026, 04:22 UTC.

98
playing (measured 23 Sept 2026, 17:50 UTC)
122,186,350
lifetime visits
76%
liked (90,751 👍 / 28,697 👎)
336,453
favourites (2.8 per 1k visits)
27 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98387242.52 September 202623 September 2026
500 measurements spanning 21 days, net -132. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–430 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 17:5098-19
23 Sept 2026, 16:50117-9
23 Sept 2026, 15:50126-14
23 Sept 2026, 14:50140+13
23 Sept 2026, 13:50127-17
23 Sept 2026, 12:50144+12
23 Sept 2026, 11:50132-12
23 Sept 2026, 10:50144+5
23 Sept 2026, 09:50139+12
23 Sept 2026, 08:50127-7
23 Sept 2026, 07:50134+12
23 Sept 2026, 06:50122-11
23 Sept 2026, 05:50133-13
23 Sept 2026, 04:50146+12
23 Sept 2026, 03:50134+1
23 Sept 2026, 02:50133-1
23 Sept 2026, 01:50134-4
23 Sept 2026, 00:50138+17
22 Sept 2026, 23:50121-19
22 Sept 2026, 22:50140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luck x2
1,799 R$
Fast Slash
799 R$
x2 Speed
599 R$
x2 Health (Stack!)
399 R$
x2 Ninjutsu & Soul Force (Stack!)
399 R$
Fast Thrower
399 R$
x2 Damage (Stack!)
399 R$
Half Skill Cooldown
299 R$
Auto Train
199 R$
Auto Upgrade
199 R$
Disguise! (AKA Name Changer)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NINJA! · other23,304,084 · 13.0% win
Teleport Master · other3,890,930 · 2.3% win
Immortality I · progression507,121 · 1.4% win
Hall of Fame · other17,628 · 0.10% win
Equilibrium · other9,822 · 0.30% win
Immortality II · progression8,642 · 0.10% win
Discovered Location: Shine of New Beginnings · progression5,619 · 0.40% win
GIFT: Auto Upgrade · other3,860 · 0.00% win
GIFT: Auto Train · other3,816 · 0.10% win
GIFT: x2 Ninjutsu · collection2,788 · 0.00% win
GIFT: Fast Slash · other743 · 0.10% win
GIFT: Disguise! (AKA Name Changer) · other515 · 0.00% win
Immortality III · progression480 · 0.00% win
Immortality IV · progression60 · 0.00% win
GIFT: x2 Lucky · other55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7621 August 202622 October 2026
791 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 791
Measured (UTC)% likedChange
22 Oct 2026, 13:1776no change
12 Oct 2026, 13:1676no change
2 Oct 2026, 13:0876no change
23 Sept 2026, 17:5076no change
23 Sept 2026, 16:5076no change
23 Sept 2026, 15:5076no change
23 Sept 2026, 14:5076no change
23 Sept 2026, 13:5076no change
23 Sept 2026, 12:5076no change
23 Sept 2026, 11:5076no change
23 Sept 2026, 10:5076no change
23 Sept 2026, 09:5076no change
23 Sept 2026, 08:5076no change
23 Sept 2026, 07:5076no change
23 Sept 2026, 06:5076no change
23 Sept 2026, 05:5076no change
23 Sept 2026, 04:5076no change
23 Sept 2026, 03:5076no change
23 Sept 2026, 02:5076no change
23 Sept 2026, 01:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

51,685
YouTube views across 10 matched videos

Most-viewed match: “Op Ninja Simulator Max Wing! ( YANG TEAM ) 100B Honor”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 18 Oct 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.