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[x2 EVENT] +1 OP NINJA⚡

[x2 EVENT] +1 OP NINJA⚡

A Roblox experience owned by OP NINJA STUDIOS.

SimulatorENsimulatorninjaarena combat

[x2 EVENT] +1 OP NINJA⚡ is a simulator experience created on 2019-10-27. It records 1605 concurrent players and 121,285,141 lifetime visits. The title holds 335,725 favorites and maintains a 76% like percentage. These metrics define its current engagement and historical performance within the platform's data index.

Description (written by the developer; not a statement by this register)

⚔️Welcome to +1 OP NINJA SIMULATOR UPDATE 1 NOW OUT 🎉 ⚡ Each swing = +1 Power ⚔️ Train, fight, and become the stronger 🐉 Join clans and unlock powerful skills 🗡️ Collect swords, weapons, auras, wings, and upgrades 👥 Challenge friends and enemies in the arena 👑 Become the strongest ninja on the server! 💪 No safe zone. Only strength. 🥷 OP Ninja Simulator vibes included Fast training, +1 power progression, ninja battles, sword fighting, clans, auras, mythical weapons, upgrades, martial arts skills, and arena combat for the ultimate OP ninja experience ⚔️🔥

Last updated by the developer 23 Sept 2026, 04:22 UTC.

98
playing (measured 23 Sept 2026, 17:50 UTC)
122,186,350
lifetime visits
76%
liked (90,751 👍 / 28,697 👎)
336,453
favourites (2.8 per 1k visits)
27 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98387242.52 September 202623 September 2026
500 measurements spanning 21 days, net -132. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–430 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 17:5098-19
23 Sept 2026, 16:50117-9
23 Sept 2026, 15:50126-14
23 Sept 2026, 14:50140+13
23 Sept 2026, 13:50127-17
23 Sept 2026, 12:50144+12
23 Sept 2026, 11:50132-12
23 Sept 2026, 10:50144+5
23 Sept 2026, 09:50139+12
23 Sept 2026, 08:50127-7
23 Sept 2026, 07:50134+12
23 Sept 2026, 06:50122-11
23 Sept 2026, 05:50133-13
23 Sept 2026, 04:50146+12
23 Sept 2026, 03:50134+1
23 Sept 2026, 02:50133-1
23 Sept 2026, 01:50134-4
23 Sept 2026, 00:50138+17
22 Sept 2026, 23:50121-19
22 Sept 2026, 22:50140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luck x2
1,799 R$
Fast Slash
799 R$
x2 Speed
599 R$
x2 Health (Stack!)
399 R$
x2 Ninjutsu & Soul Force (Stack!)
399 R$
Fast Thrower
399 R$
x2 Damage (Stack!)
399 R$
Half Skill Cooldown
299 R$
Auto Train
199 R$
Auto Upgrade
199 R$
Disguise! (AKA Name Changer)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NINJA! · other23,304,084 · 13.0% win
Teleport Master · other3,890,930 · 2.3% win
Immortality I · progression507,121 · 1.4% win
Hall of Fame · other17,628 · 0.10% win
Equilibrium · other9,822 · 0.30% win
Immortality II · progression8,642 · 0.10% win
Discovered Location: Shine of New Beginnings · progression5,619 · 0.40% win
GIFT: Auto Upgrade · other3,860 · 0.00% win
GIFT: Auto Train · other3,816 · 0.10% win
GIFT: x2 Ninjutsu · collection2,788 · 0.00% win
GIFT: Fast Slash · other743 · 0.10% win
GIFT: Disguise! (AKA Name Changer) · other515 · 0.00% win
Immortality III · progression480 · 0.00% win
Immortality IV · progression60 · 0.00% win
GIFT: x2 Lucky · other55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7621 August 202622 October 2026
791 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 791
Measured (UTC)% likedChange
22 Oct 2026, 13:1776no change
12 Oct 2026, 13:1676no change
2 Oct 2026, 13:0876no change
23 Sept 2026, 17:5076no change
23 Sept 2026, 16:5076no change
23 Sept 2026, 15:5076no change
23 Sept 2026, 14:5076no change
23 Sept 2026, 13:5076no change
23 Sept 2026, 12:5076no change
23 Sept 2026, 11:5076no change
23 Sept 2026, 10:5076no change
23 Sept 2026, 09:5076no change
23 Sept 2026, 08:5076no change
23 Sept 2026, 07:5076no change
23 Sept 2026, 06:5076no change
23 Sept 2026, 05:5076no change
23 Sept 2026, 04:5076no change
23 Sept 2026, 03:5076no change
23 Sept 2026, 02:5076no change
23 Sept 2026, 01:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

51,685
YouTube views across 10 matched videos

Most-viewed match: “Op Ninja Simulator Max Wing! ( YANG TEAM ) 100B Honor”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 18 Oct 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.