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2 Player - 🍬Candy Tycoon🍬

2 Player - 🍬Candy Tycoon🍬

A Roblox experience owned by GamesRFun.

TycoonENco-opfortress buildingcandy theme

2 Player - 🍬Candy Tycoon🍬 is a tycoon experience created on 2019-10-27. It has accumulated 1,267,900 lifetime visits and 11,084 favorites. The game currently has 0 players online. It holds a 72% like percentage. The description notes autosave functionality and separate saves for each side.

Description (written by the developer; not a statement by this register)

🍬Welcome to 2 Player Candy Tycoon! 🍬 🍬Work with a teammate to build a massive fortress and dominate the server together!🍬 💾 Autosave: The game automatically saves your progress! 🍬Notice: There is a different save for each side you choose🍬 🍬Join GamesRFun --> 🍬https://www.roblox.com/groups/5243560🍬 👍 Please leave a Like if you enjoy! ⭐Don't forget to Favorite!

Last updated by the developer 21 Aug 2022, 22:17 UTC.

0
playing (measured 10 Aug 2026, 21:36 UTC)
1,267,900
lifetime visits
72%
liked (1,780 👍 / 688 👎)
11,080
favourites (8.7 per 1k visits)
27 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1M Candy Cash Boost!
999 R$
2X Cash
275 R$
Premium
199 R$
God Dropper
199 R$
Tier 5 Items
175 R$
Super Upgrader
99 R$
Super Vip
85 R$
Super Human
85 R$
Zombie Pack
65 R$
Neon Pack
65 R$
Tesla Mine
60 R$
Sword Pack
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played 2 Player Candy Tycoon! · social684,851 · 100.0% win
You played for 10 minutes! · welcome264,051 · 0.00% win
You played for 30 minutes! · other145,669 · 0.00% win
You played for 1 hour! · other67,258 · 0.00% win
Donate to ally · other46,322 · 0.00% win
PORTAL · other27,088 · 0.00% win
You Completed the Tycoon! · progression20,716 · 0.00% win
Secret Room · secret11,602 · 0.00% win
You played for 2 hours! · other5,728 · 0.00% win
Master Badge · other252 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked23 September 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:2172no change
23 Sept 2026, 16:1872no change
14 Aug 2026, 13:3672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.