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Freeze Tag🧊

Freeze Tag🧊

A Roblox experience owned by ConnorVIII ™.

MinigamesENtagparkourcompetitive

Freeze Tag🧊 is a minigame experience created on 2016-02-14. The title has accumulated 174,728,038 lifetime visits and 1,156,755 favorites. Currently, zero users are playing. The experience holds a 76% like percentage. The description highlights competitive tag gameplay, map exploration, and upgradeable power-ups within winter village and pirate town settings.

Description (written by the developer; not a statement by this register)

WINTER VILLAGE AND PIRATE TOWN MAPS ARE BACK IN ROTATION! 🧊🔥 Competitive Tag Game 🏃‍♂️⚠️🏃 - Play and explore fun exciting maps- great for parkour 🔥💥💥 - Tag and thaw other people depending on your team 💎🏆 - Collect and open crates to unlock cool items, earn Cash and EXP for tagging and thawing 🛒🏅 - Chose from a variety of upgradeable power-up boosts ⚡️ - Explore and find hidden areas to hide in 🧠 - Test your teamwork skills with 'Infection' Round 🎮 - Survive from taggers by thawing other people as much as you can 🏆 - Collect badges from gameplay achievements 🎯 - FREE 'Private Servers' and Group-only benefits! Join the Freeze Tag community in the social links! 🤑Join our group to get exclusive group benefits and leave feedback!: www.roblox.com/My/Groups.aspx?gid=2645986 📝Update Log: https://devforum.roblox.com/t/freeze-tag-update-log/156264

Last updated by the developer 7 Jul 2026, 21:03 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
174,728,038
lifetime visits
76%
liked (237,084 👍 / 74,469 👎)
1,156,668
favourites (6.6 per 1k visits)
14 February 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:056first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BOOST SWITCH PASS
800 R$
RAINBOW ICE PASS🌈
600 R$
ELITE PASS⚡️
600 R$
VIP PASS🔥
600 R$
PET PASS🐶
400 R$
ANIMATION PASS🤡
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO FREEZE TAG · welcome57,845,179 · 100.0% win
MVP · other12,923,764 · 0.50% win
GYMNAST · other5,845,775 · 6.3% win
DEDICATION · other3,061,783 · 0.50% win
FILTHY RICH · other1,121,748 · 1.8% win
JACK OF ALL TRADES · other48,553 · 1.1% win
ICE MASTER · other36,636 · 0.00% win
FREEZE CONNORVIII · other1,787 · 0.00% win
NINJA · other532 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4876no change
23 Aug 2026, 12:4676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.