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Glitchtale: Battle of Souls

Glitchtale: Battle of Souls

A Roblox experience owned by Glitchtale: Battle of Souls.

Fighting & PvPENUndertale AUGlitchtaleFighting

Glitchtale: Battle of Souls is a fighting-pvp Roblox experience created on 2019-10-30. The game has accumulated 9,106,766 lifetime visits and 120,289 favorites. It maintains an 80% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

A work in progress Glitchtale fighting game. Inspired by the Undertale AU (Alternate Universe) Glitchtale. Shutdown = Update The name of your power is also a button in the stats bar! Click it for an explanation of your attacks and what level requirements they need. To use your skills, press keybinds 1 - 5. Some skills require you to have a weapon equipped. If there is one, click Q to equip it. Press Ctrl to toggle between run and walk.

Last updated by the developer 27 Jul 2026, 23:04 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
9,106,766
lifetime visits
80%
liked (33,555 👍 / 8,152 👎)
120,263
favourites (13.2 per 1k visits)
30 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3rd Soul Slot
500 R$
StoryShift Chara
500 R$
2x EXP
250 R$
VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0180no change
13 Aug 2026, 20:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.