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Glitchtale: Battle of Souls

Glitchtale: Battle of Souls

A Roblox experience owned by Glitchtale: Battle of Souls.

Fighting & PvPENUndertale AUGlitchtaleFighting

Glitchtale: Battle of Souls is a fighting-pvp Roblox experience created on 2019-10-30. The game has accumulated 9,106,766 lifetime visits and 120,289 favorites. It maintains an 80% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

A work in progress Glitchtale fighting game. Inspired by the Undertale AU (Alternate Universe) Glitchtale. Shutdown = Update The name of your power is also a button in the stats bar! Click it for an explanation of your attacks and what level requirements they need. To use your skills, press keybinds 1 - 5. Some skills require you to have a weapon equipped. If there is one, click Q to equip it. Press Ctrl to toggle between run and walk.

Last updated by the developer 27 Jul 2026, 23:04 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
9,106,766
lifetime visits
80%
liked (33,561 👍 / 8,150 👎)
120,186
favourites (13.2 per 1k visits)
30 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3rd Soul Slot
500 R$
StoryShift Chara
500 R$
2x EXP
250 R$
VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8013 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0680no change
12 Oct 2026, 21:0580no change
12 Sept 2026, 21:0280no change
2 Sept 2026, 21:0180no change
13 Aug 2026, 20:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.