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Champion Simulator

Champion Simulator

A Roblox experience owned by Incentive Studios.

SimulatorENpet collectionboss fightingstrength progression

Champion Simulator is a simulator experience created on 2019-10-30. The game has recorded 89,304,993 lifetime visits and 349,375 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💪Welcome to Champion Simulator!💪 😱 NEW UPDATE! MORE SOON! Unleash your strength and become the strongest Champion on ROBLOX! Punch to gain Strength, fight bosses with friends and collect epic Pets! Premium users receive extra FREE CASE!

Last updated by the developer 1 Oct 2025, 12:09 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
89,304,993
lifetime visits
90%
liked (161,275 👍 / 17,035 👎)
349,297
favourites (3.9 per 1k visits)
30 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+ 3 Pets
1,199 R$
Permanent Island Unlock
1,199 R$
Infinite Energy
929 R$
x2 Gems
799 R$
Speedy Punch
699 R$
+1 Pet
599 R$
x2 Coins
599 R$
x2 Strength
499 R$
Triple Hatch
379 R$
VIP
299 R$
Hold To Click
299 R$
x2 Health
199 R$
+100 pet storage
159 R$
x2 Speed
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:2390no change
23 Aug 2026, 13:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.