[bug fixes bois] Sans AU Battle
A Roblox experience owned by Workspace Studios.
Fighting & PvPENUndertaleSansBoss Rush
[bug fixes bois] Sans AU Battle is a fighting-pvp experience created on 2019-10-31. The game features 520,535 lifetime visits and 4,861 favorites. Currently, 0 players are active. The title holds a 70% like percentage. Players engage with approximately 70 foes from alternate universes to craft items and defeat bosses.
Description (written by the developer; not a statement by this register)
Go play underclash noobs just bug fixes and more 3d texts lol Welcome to Sans AU Battle! In this game, you fight various versions of Sans, and occasionally other foes, from different alternate universes who vary in strength in order to become more powerful yourself. Currently, within the game there are nearly 70 foes to face against! Collect crafting materials to create progressively stronger and more rare items for use against near unstoppable bosses. Credits: Flygeil, the creator of Sans Multiverse and the inspiration for our game. Toby, the creator of Undertale. ZombieKing5431, the developer of Sans AU Battle. Novxn, also known as Kev, is the owner of Workspace Studios and by process the owner of Sans AU Battle.
Last updated by the developer 22 May 2026, 15:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.