Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
CONTROL NOOBS TO PROVE DAD WRONG

CONTROL NOOBS TO PROVE DAD WRONG

A Roblox experience owned by Kriptical Studios.

OtherENclickerprogressionsocial

CONTROL NOOBS TO PROVE DAD WRONG is an other genre Roblox experience created on 2019-11-03. The game has accumulated 5,217,625 lifetime visits and 20,116 favorites. Currently, zero users are playing. The title holds a 69% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

better join to save your mom LIKE 👍 AND FAVORITE ⭐ JOIN GROUP FOR 10% CASH BOOST AND EXTRA COINS! https://www.roblox.com/groups/5089046

Last updated by the developer 8 Nov 2024, 07:39 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
5,217,625
lifetime visits
69%
liked (5,354 👍 / 2,447 👎)
20,111
favourites (3.9 per 1k visits)
3 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HIRE GAMERS (6 GAMERS AND ADMIN)
1,399 R$
HIRE DAD'S OFFICE
799 R$
VIP ADMIN
299 R$
HIRE MANAGER
299 R$
AUTO COLLECT
179 R$
HIRE EXTRA DROPPER
179 R$
HIRE BACON HAIR
149 R$
GET DOUBLE HEALTH
149 R$
2x Coins
149 R$
Double Jump (rejoin on purchase)
59 R$
SPRINT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome3,300,214 · 0.00% win
Unlocked Room 2 · progression2,309,320 · 0.00% win
YOU DID **NOT** PROVE MOM WRONG · other1,097,271 · 0.00% win
You met one of the developers! · social586 · 0.00% win
completed your mission · progression198 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1669no change
14 Aug 2026, 01:1569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.