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MHL: 1

MHL: 1

A Roblox experience owned by MHL: Group.

Fighting & PvPENanimefightingrpg

MHL: 1 is a Roblox experience in the fighting-pvp genre, created on 2019-11-04. The game has accumulated 5,584,641 lifetime visits and 34,059 favorites. Currently, zero users are playing. The title holds a 65% like percentage. It is categorized under tags including Project, Anime, Fighting, and RPG.

Description (written by the developer; not a statement by this register)

Welcome to MHL: 1 -------------------------------------------- SHUTDOWN = BUG PATCH (This game is no longer supported and will not receive content updates, only necessary bug patches will be made. -------------------------------------------- -> NEWS < My Hero Legendary 1 is no longer supported. -------------------------------------------- -> Controls < - Q: Dash Left Control: Run Quirk Skills: C E F Z V Weapon Skill: E ---------------------------------------------- TAGS: Project, Anime, Fighting, RPG ---------------------------------------------- Join our social-server for free codes in-game!

Last updated by the developer 9 Sept 2025, 06:45 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
5,584,641
lifetime visits
65%
liked (9,402 👍 / 5,091 👎)
34,057
favourites (6.1 per 1k visits)
4 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2 Quirks
2,500 R$
Gympass
500 R$
King Saber
350 R$
Double Speed
250 R$
Double XP
250 R$
Bakugo's Grenade
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4665no change
14 Aug 2026, 00:4565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.