(MORE HORSES!) Wild Meadows Stables V.3 [BETA TEST
A Roblox experience owned by Wild Meadows Stables.
RoleplayENhorse ridingstable managementsimulation
Wild Meadows Stables V.3 [BETA TEST] is a roleplay experience created on 2019-11-06. The game has accumulated 3,863,640 lifetime visits and 17,742 favorites. Currently, zero users are playing. The title holds a 46% like percentage. Updates include added horse breeds and functional features such as trailers and riding lessons.
Description (written by the developer; not a statement by this register)
Welcome to Wild Meadows Stables! Any rider, from the beginner to the most experienced, can ride and learn here. With friendly staff and adorable horses, you can be sure to enjoy your stay. FUTURE UPDATES Functional riding lessons and jobs Customization of horses Leasing Shops Working vet Shows UPDATE LOG 2/5/2022 Added even more horse breeds! 2/4/2022 Added Connemaras, Percherons, Appaloosas, Fell ponies, Clydesdales, Marwaris, and more to the game! 10/24/21 Tack up, leading, archaeology badge 10/11/21 Functional trailer, more mountains, loading screen 10/9/21 Character dialog, saving horses, map edits Note to developers: DON'T EXPERIMENT IN THIS FILE, WORK IN A SEPARATE FILE TO AVOID CORRUPTING THE GAME! (You can implement new features into this game once you troubleshoot in a separate file)
Last updated by the developer 20 Sept 2022, 03:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.