STAR WARS SIMULATOR
A Roblox experience owned by AbracadaBro's.
SimulatorENStar WarsLightsaber combatSimulator
STAR WARS SIMULATOR is a simulator experience created on 2019-11-06. It has recorded 4,729,211 lifetime visits and 41,953 favorites. The experience holds a 77% like percentage. Currently, zero users are playing. The description outlines gameplay involving lightsaber training, combat, and energy collection for upgrades.
Description (written by the developer; not a statement by this register)
STAR WARS SIMULATOR HOW TO PLAY: ⚡ Train your character by swinging your Lightsaber OR SHOOTING YOUR GUN and gathering Energy. 💪🏻 Use your Lightsaber AND GUN to fight other players. 💰 Sell your Energy for coins and upgrade your character in the shop. 📈 Try to get to the top of the Leaderboards! Join the group Blue Domino for an in-game reward: ⚡ 50% Bonus Energy per swing TAGS: STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR STAR WARS SIMULATOR
Last updated by the developer 14 Apr 2025, 01:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 02:04 | 77 | no change |
| 24 Aug 2026, 02:03 | 77 | no change |
| 14 Aug 2026, 02:02 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.