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Build a Hideout and Fight!

Build a Hideout and Fight!

A Roblox experience owned by zGames.

Sandbox & buildingENbase buildingcombatsandbox

Build a Hideout and Fight is a sandbox-building experience created on 2019-11-09. The game has recorded 1,248,369 lifetime visits and 7,867 favorites. Currently, zero users are playing. The title holds a 64% like percentage. The description notes manual save suggestions and update history from 2021.

Description (written by the developer; not a statement by this register)

* ITS SUGGESTED TO USE MANUAL SAVE FROM TIME TO TIME TO PREVENT DATA LOSS - IF DATA IS LOST THEN CLICK THE "Lost my data" BUTTON * A sincere thank you to everyone who gives this game a thumbs up- it means so much honestly! 🗡️ Welcome to Build a Hideout and Fight - A game of building and fighting. Build a base and pick an enemy and flatten them with a choice of lots of guns! Only limitation is your imagination! 🗡️ [UPDATES-12/3/21]: • Closed [UPDATES-1/1/22]: • Reopened Join our group and be apart of the community! Don't forget to leave a like 👍 and a favorite! ⭐ [[Credit to Voxhall for the entire game idea- and the thumbnail & icon of the game!]]

Last updated by the developer 14 Jan 2025, 22:17 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
1,248,369
lifetime visits
64%
liked (2,535 👍 / 1,430 👎)
7,867
favourites (6.3 per 1k visits)
9 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AK-47
185 R$
JETPACK
75 R$
RADIO
75 R$
Gravity Coil
55 R$
2x WalkSpeed
30 R$
2x Health
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome459,448 · 0.00% win
5 KOs · other48,691 · 0.00% win
10 KOs · progression29,510 · 0.00% win
50 KOs · progression8,034 · 0.00% win
100 KOs · progression4,443 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:5364no change
24 Aug 2026, 13:4864no change
14 Aug 2026, 13:4664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.