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Proking's Upgrade Tree [LEGACY]

Proking's Upgrade Tree [LEGACY]

A Roblox experience owned by Inside Jokes Studios.

SimulatorENincrementalupgrade mechanicslegacy version

Description (written by the developer; not a statement by this register)

Imagine an upgrade tree with some "unique" features and huge numbers going up... Let's find out! Total upgrades: 84 If the game gets shutdown or private, don't worry, it might be an accident. search tags: upgrade tree, incremental, inc, upgrade tree game, upgrade tree incremental, incremental tree, proking, proking upgrade , tree, neat

Last updated by the developer 12 Aug 2026, 03:16 UTC.

0
playing (measured 12 Aug 2026, 04:15 UTC)
122,334
lifetime visits
69%
liked (272 👍 / 122 👎)
662
favourites (5.4 per 1k visits)
10 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

z
1,000,000 R$
y
333,333 R$
x
100,000 R$
w
50,000 R$
v
25,000 R$
^1 All Stats
15,000 R$
t
5,000 R$
s
2,499 R$
r
999 R$
q
749 R$
nop
440 R$
all those are donations that dont appear on lboard
400 R$
thing...
266 R$
lm
250 R$
k
177 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

UNHEALTHY OBSESSION · other30,734 · 0.00% win
Booster-Points · other12,516 · 22.2% win
Neatly Automated · other2,424 · 22.2% win
NEaT Conquerer · progression1,762 · 0.00% win
Extensive Labour · other227 · 0.00% win
Bounds · other120 · 0.00% win
devoid · other38 · 0.00% win
image.png · other0 · 0.00% win
image.png · other0 · 0.00% win
image.png · other0 · 0.00% win
image.png · other0 · 0.00% win
image.png · other0 · 0.00% win
image.png · other0 · 0.00% win
image.png · other0 · 0.00% win
image.png · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked14 September 2026 — 69 % liked14 October 2026 — 69 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 13:4969no change
14 Sept 2026, 10:5069no change
15 Aug 2026, 09:1569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.