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PSXHub Hangout 🐾

PSXHub Hangout 🐾

A Roblox experience owned by NebulaNetwork.

SimulatorENpet collectionleaderboardzone unlocking

Description (written by the developer; not a statement by this register)

🌎 Welcome to the exciting world of "PSXHub Hangout"! Our new game offers a fun-filled experience where you can collect pets and diamonds that can be transferred to PSX. 🎁 Throughout the game, you'll come across mysterious gifts that randomly appear on the map. Break them open to obtain extra minutes, diamonds, exclusive pets, and even HUGES. ⏰ Every minute played counts! Your playing time is displayed to other players, and by accumulating a high number of minutes, you can climb the leaderboard of the top 100 players with the most minutes played. 🔮 Unlock new epic locations based on the number of minutes played. Each zone has its own challenges and rewards, providing you with a unique and thrilling experience.

Last updated by the developer 26 Nov 2023, 10:19 UTC.

0
playing (measured 18 Aug 2026, 17:30 UTC)
2,566
lifetime visits
86%
liked (18 👍 / 3 👎)
15
favourites (5.8 per 1k visits)
11 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Hunter
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🐾 · welcome253 · 0.00% win
Beginner! · welcome43 · 0.00% win
Advanced! · other33 · 0.00% win
Expert! · other21 · 0.00% win
Master! · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.