Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Checkpoint Racing Unleashed

Checkpoint Racing Unleashed

A Roblox experience owned by Checkpoint Racing Unleashed.

RacingENarcadecustomizationalpha

Checkpoint Racing Unleashed is a racing experience created on 2019-11-11. It has recorded 3,490,726 lifetime visits and 36,244 favorites. Currently, one user is playing. The game holds an 83% like percentage. It is categorized under the racing genre.

Description (written by the developer; not a statement by this register)

[ALPHA] This game is in early stages of development. Features and gameplay may change significantly. Please report any bugs or provide feedback on our community channel or send a message to SecondLogic [Follow for PM access]. Checkpoint Racing Unleashed [CRU] is an arcade racing game with many unique cars and a wide variety of upgrades and customization options. PC Car Controls: Drive = W, A, S, D Nitrous = Left Shift Handbrake = Spacebar Keep up with the developers on X @CRURBLX @TheSecondLogic @ZyoriRBLX @YAKA_rblx @MIK0_San CRUv1.0.5.0 Update Log [08/14/23]: https://devforum.roblox.com/t/checkpoint-racing-unleashed-release-log/610451

Last updated by the developer 13 Dec 2024, 11:41 UTC.

1
playing (measured 10 Aug 2026, 19:19 UTC)
3,490,726
lifetime visits
83%
liked (9,144 👍 / 1,847 👎)
36,242
favourites (10.4 per 1k visits)
11 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Colors
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3783no change
13 Oct 2026, 04:3683no change
3 Oct 2026, 04:3683no change
23 Sept 2026, 04:3583no change
3 Sept 2026, 04:3483no change
14 Aug 2026, 04:3183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.