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FNAF RP - TPRR [🎟️SUMMER SALE🎟️]

FNAF RP - TPRR [🎟️SUMMER SALE🎟️]

A Roblox experience owned by The Pizzeria Roleplay: Remastered.

RoleplayENFive Nights at Freddy'sRoleplayPizzeria Simulator

FNAF RP - TPRR [🎟️SUMMER SALE🎟️] is a roleplay experience created on 2016-02-26. The game has accumulated 408,776,784 lifetime visits and 1,211,613 favorites. Currently, 1,557 users are playing. The title holds an 88% like percentage. The description highlights character customization and map-specific quests within the Five Nights at Freddy’s universe.

Description (written by the developer; not a statement by this register)

Dive into the extensive world of Five Nights at Freddy’s : The Pizzeria Roleplay Remastered! Play as your favorite characters from EVERY corner of Fnaf, and meet a few new faces along the way! Explore different eras of the franchise, from Fredbear’s all the way to the PizzaPlex, and uncover the horrors hidden behind these checkered walls. 🎮Each map has unique quests, achievements, and secrets to discover! Play minigames, complete quests and survive the night to collect coins and tickets to unlock new characters, map skins, and more! 🏗️Express yourself with our custom character creator, and build your very own pizzerias in our map editor! 🎉Make friends and memories with hundreds of characters and endless roleplay possibilities! ⚙️ Semi-frequent updates with new characters, customization options, QOL features and bug fixes! 📋 This is a fangame based on Scott Cawthon’s Five Nights at Freddy’s series. Check in-game for additional credits.

Last updated by the developer 28 Aug 2026, 04:08 UTC.

1,034
playing (measured 4 Sept 2026, 11:50 UTC)
410,581,106
lifetime visits
88%
liked (273,677 👍 / 38,789 👎)
1,215,253
favourites (3.0 per 1k visits)
26 February 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4012,1921,296.51,03410 August 20264 September 2026
326 measurements spanning 25 days, net +114. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 132–2,461 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 326
Measured (UTC)PlayersChange
4 Sept 2026, 11:501,034+128
4 Sept 2026, 10:50906+140
4 Sept 2026, 09:50766+103
4 Sept 2026, 08:50663-18
4 Sept 2026, 07:50681-112
4 Sept 2026, 06:50793+159
4 Sept 2026, 05:50634-81
4 Sept 2026, 04:50715-252
4 Sept 2026, 03:50967-217
4 Sept 2026, 02:501,184-215
4 Sept 2026, 01:501,399-34
4 Sept 2026, 00:501,433+349
3 Sept 2026, 23:501,084+51
3 Sept 2026, 22:501,033-6
3 Sept 2026, 21:501,039+111
3 Sept 2026, 20:50928+56
3 Sept 2026, 19:50872+37
3 Sept 2026, 18:50835+18
3 Sept 2026, 17:50817+14
3 Sept 2026, 16:50803first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

*Heya · welcome160,743 · 0.10% win
Frogger · other115,050 · 0.10% win
Epic Troll · other89,139 · 0.00% win
Deja Vu? · other50,860 · 0.10% win
Perfectly Balanced · other9,550 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20264 September 2026
327 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 327
Measured (UTC)% likedChange
4 Sept 2026, 11:5088no change
4 Sept 2026, 10:5088no change
4 Sept 2026, 09:5088no change
4 Sept 2026, 08:5088no change
4 Sept 2026, 07:5088no change
4 Sept 2026, 06:5088no change
4 Sept 2026, 05:5088no change
4 Sept 2026, 04:5088no change
4 Sept 2026, 03:5088no change
4 Sept 2026, 02:5088no change
4 Sept 2026, 01:5088no change
4 Sept 2026, 00:5088no change
3 Sept 2026, 23:5088no change
3 Sept 2026, 22:5088no change
3 Sept 2026, 21:5088no change
3 Sept 2026, 20:5088no change
3 Sept 2026, 19:5088no change
3 Sept 2026, 18:5088no change
3 Sept 2026, 17:5088no change
3 Sept 2026, 16:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

3,012,212
YouTube views across 15 matched videos

Most-viewed match: “I Played 100 FNAF Roblox Games”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 26 Aug 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.