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[UPDATE 4] Monster Simulator

[UPDATE 4] Monster Simulator

A Roblox experience owned by Totally Unique Games..

SimulatorENmonster collectionboss fightsclan system

[UPDATE 4] Monster Simulator is a simulator experience created on 2019-11-19. It has accumulated 4,047,443 lifetime visits and 31,788 favorites. The game currently has 0 players online. It maintains an 89% like percentage. The title indicates an update status, though specific version details are not measured in the provided data fields.

Description (written by the developer; not a statement by this register)

Fight enemies, collect monsters and become the best! New code on my Twitter 🎉UPDATES EVERY FRIDAY🎉 🎁 UPDATE 3 🎁 - Boss added! - 2 New Monster Runes - HEAPS OF NEW MONSTERS - NEW BACKPACK - NEW SWORDS - CLAN FIXES (YOU CAN LEAVE CLANS NOW) - NEW ZONES - BUG FIXES ⭐ Follow the game and join the group for updates! 🥇 Made by Splitting Point Studios

Last updated by the developer 29 Sept 2020, 02:03 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
4,047,443
lifetime visits
89%
liked (6,189 👍 / 784 👎)
31,789
favourites (7.9 per 1k visits)
19 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Monster Clones
1,499 R$
Double Health!
799 R$
Infinite Soul Capacity
799 R$
X2 Coins
650 R$
X2 Souls
549 R$
Teleport
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Monster Simulator · welcome1,545,729 · 0.00% win
Tested Monster Simulator · other25,102 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.