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Sad Hangout 🌹

Sad Hangout 🌹

A Roblox experience owned by ~ Sad.

Social & hangoutENhangoutsocialmusic

Sad Hangout 🌹 is a social-hangout experience created on 2019-11-21. The game has accumulated 3,942,704 lifetime visits and 32,431 favorites. Currently, zero users are playing. The title holds a 66% like percentage. It features spatial voice and friends locator tools for social interaction.

Description (written by the developer; not a statement by this register)

🌹Visit Sad 2: https://www.roblox.com/games/5361004947/SAD-2-HANGOUT β™‘ Join our new group: https://www.roblox.com/groups/8317456/~Sad ✨ Welcome to Sad hangout 🌹 a place to vibe and hang out with friends ✨ Hang out, listen to music, vibe and meet new friends! πŸ“£ UPDATES: 🎀 Spatial Voice! πŸ‘€ Friends Locator πŸ‘₯ Spawn with Friends πŸ”¨ Bug fixes + improvements! πŸ”” Make sure to leave a like, follow and favorite! β™‘ Enjoy the good moments. Stay positive in the bad. Know that everything will be alright.

Last updated by the developer 19 Feb 2025, 14:56 UTC.

0
playing (measured 10 Aug 2026, 22:38 UTC)
3,942,704
lifetime visits
66%
liked (4,900 πŸ‘ / 2,539 πŸ‘Ž)
32,426
favourites (8.2 per 1k visits)
21 November 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

πŸ’™ Donation πŸ’™
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SAD HANGOUT 🌹 · welcome745,774 · 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.