Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[X5 EXP] Clover Kingdom: Grimshot

[X5 EXP] Clover Kingdom: Grimshot

A Roblox experience owned by Grimshot Studio - Clover.

RacingENanimemagiccombat

[X5 EXP] Clover Kingdom: Grimshot is a racing experience created on November 25, 2019. The game has recorded 22,994,050 lifetime visits and holds 167,374 favorites. It maintains a 92 percent like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

X10 EXP & X50 MERITS IS ENABLED ON WEEKEND!! More EXPs on quests, and coins for harder quests and lowers their requirements, fixed bugs and more! X4 LUCK. X10 EXP,X50 MERITS on weekends! [Frid-Sun] Exploiting is not allowed, please be aware that we permanently ban people who exploits and will not tolerate to unban them. LIKE FOR 100K CODE! NOTE: There was a level reset long time ago, if you lost your level that means your level was resetted. Still in development phase, please expect: SHUTDOWN = UPDATES A game inspired by an anime, strive to be the strongest in this world and enjoy! In a world where people are born with magic, will you become a Magic Knight and protect the world, or will you become a villain and destroy it? Controls: Left Ctrl to run. Click to Punch. {E,R,F,G,V} - Skills button Join the social link to be updated in news and upcoming updates!

Last updated by the developer 10 Nov 2025, 12:24 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
22,994,050
lifetime visits
92%
liked (103,940 👍 / 9,011 👎)
167,332
favourites (7.3 per 1k visits)
25 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 EXP
750 R$
Unlock Secondary Magic
750 R$
x2 Merits
600 R$
x2 Coins
500 R$
Infinite Magic Knowledge
500 R$
x2 Luck
400 R$
JOJO EMOTES
200 R$
Emotes Pack #4
150 R$
Customize Mana Skin Color
80 R$
EMOTES PACK #1
75 R$
EMOTES PACK #2
75 R$
EMOTES PACK #3
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester Badge · other66,823 · 0.00% win
Beta Tester Badge · other28,331 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3392no change
23 Aug 2026, 16:1892no change
13 Aug 2026, 16:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.