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[PRE-ALPHA] Blackgate 2065

[PRE-ALPHA] Blackgate 2065

A Roblox experience owned by ΛRGUS.

ShooterENmilsimtactical shooteropen world

Description (written by the developer; not a statement by this register)

■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ 《ARGUS BLACKGATE 2065》 Welcome to Blackgate 2065. Blackgate 2065 is a milsim game set in a realistic open world experience. Join ARGUS! https://www.roblox.com/groups/4560947/RGUS#!/about ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ 《Rules:》 -No team killing or randomly killing civilians. This will result in arrest or kick for repeated offensives -Exploiting or glitching the game will result in a kick or ban -Trolling will result in arrest or kick for repeated offences ■▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬■ 《Controls:》 On foot: ·M = Resource menu ·C = Crouch/Prone ·X = Rise ·N = Night vision(I/A) Weapon: ·R = Reload ·V = Fire selector ·Z / right click = Aim ·Left click = Shoot ·Q / E = Lean .Shift = Sprint ·L = Laser (I/A) ·K = Light (I/A) ·G = Go animation ·B = Breach animation ·T = Ready animation ·H = Hold Animation V 0.967

Last updated by the developer 23 Jun 2023, 19:44 UTC.

0
playing (measured 12 Aug 2026, 06:01 UTC)
1,488
lifetime visits
68%
liked (17 👍 / 8 👎)
28
favourites (18.8 per 1k visits)
28 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[NEW] T27 Civilian Gamepass
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Blackgate 2065 · welcome403 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.