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Combat Simulator

Combat Simulator

A Roblox experience owned by Boomerang Studios.

SimulatorENstrategysandboxarmy

Combat Simulator is a simulator experience created on 2019-11-30. The game has accumulated 2,074,752 lifetime visits. It holds a 70% like percentage and has 25,508 favorites. Currently, zero users are playing. The description mentions unit placement mechanics and a Skeleton King update.

Description (written by the developer; not a statement by this register)

Welcome to Perfectly Accurrate Combat Simulator (PACS) Strategize by placing down your army of troops and fight against other players, or join in the sandbox and simulate fights yourself! Updates: New Unit: Skeleton King Make sure to thumbs up the game and follow! It shows a lot of support for future updates. Thanks for playing!

Last updated by the developer 9 Mar 2024, 23:12 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
2,074,752
lifetime visits
70%
liked (6,620 👍 / 2,896 👎)
25,505
favourites (12.3 per 1k visits)
30 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to PACS! · welcome765,716 · 100.0% win
1 Win · other40,107 · 0.00% win
You Beat Grasslands! · progression7,743 · 0.00% win
You Beat The Arctic! · progression2,645 · 26.7% win
Wave 50 · progression2,205 · 0.00% win
10 Wins · progression1,040 · 0.00% win
100 Wins · progression9 · 0.00% win
1,000 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1570no change
14 Aug 2026, 09:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.