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Free Admin!!!! Update!!

Free Admin!!!! Update!!

A Roblox experience owned by Coolandsavage games.

Sandbox & buildingENadmin toolssandboxroleplay

Description (written by the developer; not a statement by this register)

this is a game were all players get free admin!! If you get caught abusing by me or my staff then you will get tban or pban depending on how bad you abused. Please like if you enjoy and if you really love the game maybe you can join my group and favorite the game. My visit goal 5k free admin!!!! free admin!!!!free admin!!!! free admin!!!!free admin!!!! free admin!!!!free admin!!!! free admin!!!!free admin!!!! free admin!!!!free admin!!!! free admin!!!!free admin!!!! free admin!!!! 1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!! Free admin!!!!1K visits!!

Last updated by the developer 29 Mar 2021, 23:13 UTC.

0
playing (measured 15 Aug 2026, 00:47 UTC)
8,201
lifetime visits
26%
liked (18 👍 / 52 👎)
63
favourites (7.7 per 1k visits)
30 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sale! Owner Admin
600 R$
SUPER ADMIN!
350 R$
VIP!
200 R$
Building Tools
200 R$
sale! Rank Admin!
150 R$
UNBAN YOUR SELF
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

i played free admin! · welcome3,989 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.