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Demon Journey

Demon Journey

A Roblox experience owned by Nihon no sentō-mono....

Fighting & PvPENanimeDemon Slayercombat

Demon Journey is a fighting-pvp Roblox experience created on 2019-12-01. The game has accumulated 12,109,911 lifetime visits and 83,208 favorites. Currently, zero users are playing. The experience holds a 76% like percentage. It is based on the anime Demon Slayer and features combat mechanics including blocking, breathing, and directional dashing.

Description (written by the developer; not a statement by this register)

DATA DOES NOT SAVE IN PRIVATE SERVERS! Game based off the anime/manga Demon Slayer by Koyoharu Gotouge M For Menu E to quick select Katana W-W to run F to block G to breathe M1 to attack M2 to heavy attack Q to dash (directional) Trello: b/sTK3oWMa/demon-journey-trello Credits: LeeIdol (Owner) GuyIdol/DogeFriend2/BestBoyOverHere (Developer) TixRequiem/Nive (Faces/Effects) Contributors: Speciro (Clothes)

Last updated by the developer 5 Aug 2026, 16:30 UTC.

0
playing (measured 12 Aug 2026, 01:15 UTC)
12,109,911
lifetime visits
76%
liked (30,941 👍 / 9,894 👎)
83,190
favourites (6.9 per 1k visits)
1 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tanjiro Backpack
150 R$
Custom Haori
150 R$
Toxic Emotes
100 R$
Hanafuda Earrings
25 R$
Urokodaki Mask
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0676no change
23 Aug 2026, 19:0476no change
13 Aug 2026, 19:0476first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.