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💥 Smashing Simulator 💥

💥 Smashing Simulator 💥

A Roblox experience owned by Starbound Games.

SimulatorENdestructionarena combatprogression

Smashing Simulator is a simulator experience created on 2019-12-06. It has accumulated 13,001,758 lifetime visits and 74,936 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights objectives involving obtaining and destroying objects, map expansions, and new leaderboards.

Description (written by the developer; not a statement by this register)

💥 Get ready to SMASH your way to the top! FOLLOW: https://twitter.com/primeheide 📘 - Here in Smashing Simulator your goal is to obtain new objects and DESTROY THEM! Become the biggest you can be while fighting other players to gain dominance. But be careful you can also get SMASHED yourself! 🏆 - Content Update: - MORE SMASHABLE OBJECTS We have uploaded multiple new objects! - Minor map changes We added a new camping site and made the map bigger! - New Leaderboard Added a donation leaderboard for those that want to show their support! - LAG FIXES / BUG FIXES 🛠️ We have ensured that our game works smoothly for all devices so that we can offer players the perfect gaming experience that they deserve. - SMASH 💥 You can also use your objects to fight with other players in the arena and outside of the safe zones! This game was created by Starbound Games ⭐

Last updated by the developer 7 Sept 2024, 19:50 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
13,001,758
lifetime visits
75%
liked (10,171 👍 / 3,336 👎)
74,923
favourites (5.8 per 1k visits)
6 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Meter Speed
439 R$
VIP
399 R$
Auto Clicker
299 R$
Space Fighters Pack
199 R$
Essential Body Type Pack
149 R$
Double XP
129 R$
Food Pack
49 R$
Essential Object Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newbie Smasher · welcome4,116,422 · 100.0% win
Level 1 · progression3,383,831 · 100.0% win
Muscular Smasher · other1,749,787 · 100.0% win
Buff Smasher · progression1,065,996 · 0.00% win
Level 10 · progression549,710 · 0.00% win
Oops... · other391,416 · 0.00% win
King Of The Hill · other389,336 · 0.00% win
Skilled Smasher · other236,067 · 0.00% win
Expert Smasher · other79,356 · 0.00% win
Level 50 · progression70,490 · 0.00% win
Not an accident anymore... · other57,159 · 0.00% win
Ultimate Smasher · other54,533 · 0.00% win
Destroyer Smasher · other43,399 · 0.00% win
Level 100 · progression39,686 · 0.00% win
Legendary Smasher · other38,424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3875no change
13 Aug 2026, 18:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.