💥 Smashing Simulator 💥
A Roblox experience owned by Starbound Games.
SimulatorENdestructionarena combatprogression
Smashing Simulator is a simulator experience created on 2019-12-06. It has accumulated 13,001,758 lifetime visits and 74,936 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights objectives involving obtaining and destroying objects, map expansions, and new leaderboards.
Description (written by the developer; not a statement by this register)
💥 Get ready to SMASH your way to the top! FOLLOW: https://twitter.com/primeheide 📘 - Here in Smashing Simulator your goal is to obtain new objects and DESTROY THEM! Become the biggest you can be while fighting other players to gain dominance. But be careful you can also get SMASHED yourself! 🏆 - Content Update: - MORE SMASHABLE OBJECTS We have uploaded multiple new objects! - Minor map changes We added a new camping site and made the map bigger! - New Leaderboard Added a donation leaderboard for those that want to show their support! - LAG FIXES / BUG FIXES 🛠️ We have ensured that our game works smoothly for all devices so that we can offer players the perfect gaming experience that they deserve. - SMASH 💥 You can also use your objects to fight with other players in the arena and outside of the safe zones! This game was created by Starbound Games ⭐
Last updated by the developer 7 Sept 2024, 19:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 18:38 | 75 | no change |
| 13 Aug 2026, 18:38 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.