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2D Swordfight

2D Swordfight

A Roblox experience owned by Obbi.

Fighting & PvPEN2DSwordfightObbi

Description (written by the developer; not a statement by this register)

"Two dimensions have never been so deadly." This game is an original idea from slipknot956, and has been given a hand from everyone else of Obbi! Technically finished, technically not. This game can be passed off as done but we will proceed adding to it. -Maps: "Advertisement Space" by slipknot956 "Bed of Basalt" by CustomCuber "A Stroll in The Park" by slipknot956 (idea by CustomCuber) "Cold Case" by slipknot956 "Stranded" by CustomCuber "Wartorn" by slipknot956 "Fall of the Red Empire" by slipknot956 -Scripts: Scripting by Revisional If you would like to make a map, take this template (http://www.roblox.com/Template-item?id=387453670) and post the finish product on the group's wall! -Music: http://www.roblox.com/beautiful-2D-item?id=154571030 -Fun Fact: RebornXII was the first to reach 100 KOs Development Team: slipknot956 (Designer, Builder) Revisional (Scripter, Minor Builder) CustomCuber (Builder) seth45987 (Builder)

Last updated by the developer 3 Aug 2017, 07:16 UTC.

0
playing (measured 11 Aug 2026, 23:35 UTC)
775
lifetime visits
94%
liked (15 👍 / 1 👎)
18
favourites (23.2 per 1k visits)
16 March 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rookie · progression0 · 0.00% win
Warrior · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.