[FREE $1.5 MILLION] AUTOCLUB SPORT BETA
A Roblox experience owned by AVENUE VANCE EMPIRE.
RacingENracingcar customizationopen world
Autoclub Sport Beta is a racing experience created on December 10, 2019. It has recorded 3,284,933 lifetime visits and 40,620 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description notes this version is the final update for the series, offering in-game currency bonuses.
Description (written by the developer; not a statement by this register)
[Version 1.2] NOTE: This game wont be updated anymore, so we've decided to let you enjoy Autoclub with an additional $1.5 Million -we'll be coming out with a new Autoclub Sport around Q3 of next year. Also, Gamepasses & In-game Currency are half price, Merry Christmas! Autoclub Sport is a social & racing-focused game, the successor to Autoclub Sport Alpha, rebuilt from the ground up to bring you a completely new game -so let the racing spirit live on! We're always taking your suggestions and implementing your ideas into & around the game, so don't be afraid to speak up! Explore the streets of Japan, mountain roads, towns and beautiful coasts, or take part in global races to earn money and upgrade your car's performance! There's a ton of things to do, and we're only expanding from here! We have a lot planned in future so stay tuned for updates, and join our server to keep up with the latest news! Game released: 1/30/2020
Last updated by the developer 26 Dec 2020, 22:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:07 | 74 | no change |
| 14 Aug 2026, 05:05 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.