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Hype park! Theme park [Beta]

Hype park! Theme park [Beta]

A Roblox experience owned by Steam-works studio.

SimulatorENtheme parkdrusillasrides

Description (written by the developer; not a statement by this register)

"𝘏𝘺𝘱𝘦 𝘱𝘢𝘳𝘬 𝘥𝘰𝘦𝘴 𝘸𝘩𝘢𝘵 𝘰𝘵𝘩𝘦𝘳'𝘴 𝘥𝘰𝘯'𝘵!" This park is based of and a recreation of Drusillas park in england but instead of it mostly being a zoo, it is more of a theme park with some stuff from other parks around england. Welcome to Hype park! --KREATIV'S INVASION!-- Almost a year later after HP's last update and a year since the big HP update. Kreativling has taken over HP! Kreativ has taken over of the updates until the next big update releases! Hype park is a roblox theme park recommended for all ages! It has rides from peacefull children's rides to Thrilling thrill rides! RIDE: Reach the skies on rides suitable from the whole family to thrill seekers! PLAY: playground play, mazes and awesome play for all ages EAT: Riding rides can be hungry business! Take a snack or lunch in our cafes SHOP TILL YOU DROP: From our stores in the area!

Last updated by the developer 23 May 2026, 09:36 UTC.

0
playing (measured 14 Aug 2026, 12:53 UTC)
3,273
lifetime visits
56%
liked (9 👍 / 7 👎)
42
favourites (12.8 per 1k visits)
10 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Staff Member
200 R$
Lightning-ship
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easter Quest · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.