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⚔️Melee Simulator ⚔️

⚔️Melee Simulator ⚔️

A Roblox experience owned by Novelty Games.

SimulatorENsimulatorrpgsword fighting

Melee Simulator is a Roblox simulator experience created on December 11, 2019. The game has accumulated 11,815,906 lifetime visits and holds 78,466 favorites. It maintains a 78% like percentage. Currently, zero users are playing the experience. The title falls under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Melee Simulator! In this sword simulator / RPG hybrid, battle monsters to earn cash and gems. Buy new worlds, upgrade your swords + weapons, and buy pets to become the strongest fighter! 🎉Premium Rewards🎉 ✅Bonus reward 💎Free gems ⏰Shorter wait time ⭐Join the group Novelty Games for these rewards! 🎁 Codes 🗡️ Wooden Club 🏷️ Special Chat Tag Follow us on twitter @MuPowerRBLX for codes and news on updates. 🎉Latest Update: [Update 17]: 🎉 - New pets (in bioluminescence world) - New world - New weapons - New storage

Last updated by the developer 9 May 2023, 15:00 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
11,815,906
lifetime visits
78%
liked (27,701 👍 / 7,801 👎)
78,426
favourites (6.6 per 1k visits)
11 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer!
4,999 R$
Infinite Storage
699 R$
Infinite Health
599 R$
VIP
399 R$
Infinite Pet Storage
399 R$
Double Cash
299 R$
Double Damage
299 R$
x2 Gems
199 R$
Double Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Melee Simulator! · welcome4,252,066 · 100.0% win
Angry Noob · other2,056,966 · 14.8% win
Anubis · other1,429,780 · 14.8% win
Crazy Skeleton · other979,288 · 14.8% win
Yeti · collection580,911 · 14.8% win
Werebear · collection388,095 · 0.00% win
Alien Leader250,969 · 0.00% win
Metaverse Champions Fey · other242,989 · 0.00% win
Dark Master · other162,013 · 0.00% win
Magmarrr · other96,378 · 0.00% win
Captain Squid · other56,842 · 0.00% win
Swampster · other34,189 · 0.00% win
King Red · other22,736 · 0.00% win
Crystal Golem · collection15,952 · 0.00% win
David Bazooka · other11,173 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked22 September 2026 — 78 % liked1 November 2026 — 78 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:3778no change
22 Sept 2026, 19:1978no change
2 Sept 2026, 19:1778no change
23 Aug 2026, 19:1578no change
13 Aug 2026, 19:0878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.