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Rift : Survive

Rift : Survive

A Roblox experience owned by Forest Updates.

SurvivalENPVE SurvivalCreature CombatResource Management

Description (written by the developer; not a statement by this register)

Nobody Wins. Only those who Survive. Survive creatures in rural area overrunned with entities from another world. Manage your hunger, live long enough to find loot, hide during night, run in fear from the fog. This game is in early alpha expect bugs and issues but stay tuned and join the group tab. PVE Survival - Not Horror

Last updated by the developer 5 Aug 2026, 00:27 UTC.

0
playing (measured 12 Aug 2026, 02:22 UTC)
57,776
lifetime visits
62%
liked (393 👍 / 246 👎)
3,392
favourites (58.7 per 1k visits)
15 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERM] Radar
42 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I joined Pre-Alpha · welcome28,910 · 0.00% win
FOUND: Doomsday Bunker Outside · collection23,591 · 0.00% win
The Fog has arrived. · other14,803 · 0.00% win
Found: Township of Clove · collection14,579 · 0.00% win
You have perished. · other10,073 · 0.00% win
I Survived the Fog · progression6,805 · 0.00% win
FOUND: bunker Outside · collection2,757 · 0.00% win
Found: Entrance · welcome2,088 · 0.00% win
FOUND: Radio Tower · collection2,006 · 0.00% win
Found: Water Tower · collection1,800 · 0.00% win
I visited Wailing Forest [Unattainable] · other1,497 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.