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Zombie Simulator

Zombie Simulator

A Roblox experience owned by BuDeep Productions.

SimulatorENevolutionsimulatorzombies

Zombie Simulator is a simulator experience created on 2019-12-15. It has accumulated 876,092 lifetime visits and 9,656 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description outlines gameplay involving zombie evolution, health upgrades, and level progression.

Description (written by the developer; not a statement by this register)

Welcome to Zombie Simulator! Start off as a puny zombie and evolve to being the biggest and baddest of them all. Health upgrades along with your Level. Report bugs on the group forums! Version 2.0: - 5 new zombie ranks - 8 new areas - 17 new enemies - new health regen stat - new numbers for things like leveling, brainz, speed, damage, etc... - ability to adjust damage/speed/health regen amounts to lower than max values - bug fixes where morph would break or player would not spawn in correctly Enjoy!

Last updated by the developer 27 Jan 2026, 14:37 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
876,092
lifetime visits
82%
liked (5,782 👍 / 1,275 👎)
9,656
favourites (11.0 per 1k visits)
15 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double XP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3782no change
14 Aug 2026, 16:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.