Crimson Reach : Early Alpha
A Roblox experience owned by Everyones Entertainment.
ShooterENbullet hellshoot em upendless mode
Description (written by the developer; not a statement by this register)
___________________________________________________ Do note we're far from done with this game, the genre is "Bullet Hell" / "Shoot em' up" ____________________________________________________ Early stages of Alpha are closing in, please let us know any bugs you find, thanks for your Support! Tablet & Mobile are in early stages of support, if you experience any issues we'd appreciate any feedback so that we may improve the game for everyone. We're aware of some issues with Xbox users and are in the process of fixing any known bugs, if you experience any issues we'd appreciate any feedback so that we may improve the game for everyone. Do note only Endless mode is currently up! We're reworking everything please expect heavy bugs temporarily! ____________________________ Do Note Our Company is planning to have Zero Pay to Win Aspects. Everything will be able to be earned once game is done that is our pledge.
Last updated by the developer 21 Nov 2022, 04:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 17:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.