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Laser Warfare

Laser Warfare

A Roblox experience owned by ConnorVIII ™.

ShooterENteam-basedPVPweapons

Laser Warfare is a shooter experience created on 2016-03-22. It has recorded 7,018,023 lifetime visits and 73,130 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The experience focuses on competitive team-based shooter maps and includes eight weapon choices for players to select.

Description (written by the developer; not a statement by this register)

🔥 Competitive PVP Shooter Game ⚠️🏃 - Play and explore within fun team based shooter maps- great for teamwork 🔥💥💥 - Help your team achieve victory by killing as many enemies as you can🏆 - Find your weapon of choice from a selection of 8 weapons 🛒🏅 - Collect badges from gameplay achievements 🎯 🤑Join our group to get exclusive group benefits and leave feedback!: www.roblox.com/My/Groups.aspx?gid=2645986

Last updated by the developer 1 Jul 2022, 20:57 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
7,018,023
lifetime visits
83%
liked (18,822 👍 / 3,752 👎)
73,126
favourites (10.4 per 1k visits)
22 March 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jump Boost
800 R$
Health Boost
800 R$
Speed Boost
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,589,382 · 0.00% win
10 Tags · collection588,456 · 0.00% win
MVP badge · other143,874 · 0.00% win
Secret Badge · secret83,518 · 0.00% win
30 Tags · collection69,624 · 0.00% win
30 Minutes Playing · other31,482 · 0.00% win
50 Tags · collection12,551 · 0.00% win
1 Hour Playing · other11,024 · 0.00% win
3 Hours Playing · other1,698 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:5183no change
13 Aug 2026, 22:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.