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[NEW UPDATE!] Hospital Life: Roleplay

[NEW UPDATE!] Hospital Life: Roleplay

A Roblox experience owned by OptiGames.

RoleplayENmedicaljob simulationbaby adoption

Hospital Life: Roleplay is a roleplay experience created on 2019-12-18. The game has accumulated 14,950,646 lifetime visits and 48,338 favorites. Currently, zero users are playing. The title holds a 69% like percentage. Players assume roles such as doctors, nurses, janitors, or patients within the hospital setting.

Description (written by the developer; not a statement by this register)

Welcome to 👨‍⚕️Hospital Life👨‍⚕️! Live the life of a hospital employee or patient through Roleplay! ⭐👍LIKE and a FAVORITE if you like the game and want to see more stuff added!👍⭐ In this game you can: 🏥Roleplay at a hospital!🏥 👶Adopt or become a cute baby!👶 👨‍⚕️Live the life of a doctor!👨‍⚕️ 👩🏼‍⚕️Work as a nurse!👩🏼‍⚕️ 👨‍💼Work as a janitor to clean up actual messes!👨‍💼

Last updated by the developer 11 Oct 2021, 23:28 UTC.

0
playing (measured 10 Aug 2026, 23:16 UTC)
14,950,646
lifetime visits
69%
liked (5,414 👍 / 2,395 👎)
48,314
favourites (3.2 per 1k visits)
18 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supercar
150 R$
Janitor
75 R$
Surgeon
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,238,257 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked2 September 2026 — 69 % liked12 October 2026 — 69 % liked13 August 202612 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 18:3169no change
2 Sept 2026, 18:0869no change
13 Aug 2026, 17:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.