FNAF Tycoon
A Roblox experience owned by Timeless Maze.
TycoonENFive Nights at Freddy'sTycoonPvP
FNAF Tycoon is a Roblox experience in the tycoon genre, created on 2019-12-22. The game has recorded 21,537,724 lifetime visits and holds 57,803 favorites. Currently, zero users are playing. The title maintains an 80% like percentage based on user ratings.
Description (written by the developer; not a statement by this register)
Welcome to FNAF Tycoon, choose your favorite Five Nights at Freddy's Character 🐻 and build your tycoon! 🔥 Purchase droppers 🏗️ that generate cash 💸, when you have enough cash you will be able to unlock different weapons ⚔️ of your chosen animatronic 🤖. The game's objective is to unlock all weapons 🗡️ of the chosen character inside your tycoon 👑! Fight others to defend your tycoon and become the most powerful animatronic ✨ in the game! Make sure to invite or make friends 👥 along the way that can help you build your tycoon and fight others 👊! Join Timeless Maze ⚔️ for a free sword ⚔️: https://www.roblox.com/groups/4526965/Timeless-Maze#!/about In the group, you can also find our other tycoon games 🎮, and you can chat with the community 👪. Make sure to post about your game/update ideas 🤔 on our group wall! Make sure to favorite ⭐ and thumbs up 👍 the game to show your support!
Last updated by the developer 10 Feb 2024, 01:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:31 | 80 | no change |
| 13 Aug 2026, 16:19 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.