Zeta Mini Games [Pre-Alpha]
A Roblox experience owned by Zeta Fusion Games Studio.
OtherENalphabug testingmulti-system
Description (written by the developer; not a statement by this register)
This game will be entering the Alpha stage very soon, and until Beta, it will be paid access. The reason it will be paid access is because there will be many bugs and the Alpha testers will be reporting them to us via PM, or in the comment section. Just to let you guys know, we're not the most experienced development team, but we're going to advance with our building, GFX and scripting over time. This is going to be our first game and we hope that you'll enjoy it! Send any bugs you find to XxXSalvatorXxX for fixing. sora1124 - NES blogdog123 - SNES pepper1012295 - WII
Last updated by the developer 3 Feb 2021, 12:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 12:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.