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Pet Island

Pet Island

A Roblox experience owned by Trooo Fun Games.

SimulatorENpet collectinghatching eggsalchemy/combiner

Pet Island is a simulator experience created on 2019-12-22. The game has accumulated 10,855,999 lifetime visits and 100,376 favorites. It holds an 87% like percentage. Currently, zero users are playing. The description highlights pet hatching, treasure digging, and combination mechanics within various zones.

Description (written by the developer; not a statement by this register)

Welcome to Pet Island - a place where magical incubators hatch mysterious eggs to bring exotic (and incredibly CUTE) pets to life! Dig for treasure, earn cash, then visit the CRAZY Alchemist to combine your pets into even MORE powerful versions of themselves! New fantastic zones and a secret dragon's cave await the dedicated adventurer! Come and play!!! New code: CrazyInstant (20k cash!) Thank you for playing! Composer: BSlickMusic

Last updated by the developer 13 Nov 2025, 15:37 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
10,855,999
lifetime visits
87%
liked (26,350 👍 / 3,794 👎)
100,345
favourites (9.2 per 1k visits)
22 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Egg Yolk
999 R$
x1.5 Coins
499 R$
Equip 6
349 R$
Lucky Hatch
199 R$
+100 Pet Slots
149 R$
Run Speed Boost
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Pet Island · welcome3,068,738 · 36.4% win
Time Played - Novice · other599,136 · 36.4% win
Cheer - Novice · other586,703 · 36.4% win
Platinum - Novice · other317,324 · 36.4% win
Cheer - Advanced · other295,871 · 0.00% win
Time Played - Advanced · other177,301 · 36.4% win
Hatched 15 Eggs! · collection166,359 · 36.4% win
Coin Geyser - Novice · other153,055 · 0.00% win
Platinum - Advanced · other142,190 · 36.4% win
Hatched 250 Eggs! · collection124,703 · 0.00% win
Jade - Novice · other100,238 · 72.7% win
Potion - Novice · collection72,466 · 0.00% win
Hatched 100 Eggs! · collection63,290 · 36.4% win
Diamond - Novice · other56,616 · 36.4% win
Copper - Novice · other49,456 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4987no change
23 Aug 2026, 19:4887no change
13 Aug 2026, 19:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.