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Wing Simulator

Wing Simulator

A Roblox experience owned by Virtual Block Studio.

SimulatorENclickeridlesimulation

Wing Simulator is a simulator experience created on 2019-12-23. It has accumulated 12,515,357 lifetime visits and 87,405 favorites. The title holds an 81% like percentage. Currently, zero users are playing the game. The description outlines mechanics for earning feathers, selling them, and purchasing upgrades.

Description (written by the developer; not a statement by this register)

👁️‍🗨️How To Play👁️‍🗨️ 🖱️Click / Tap to earn feathers. 💸Sell feathers for money. 💰Spend money on upgrades. 🦘Double press jump to multi jump. ☁️See how high you can go! 😄Have Fun! Credits: 🖥️loterman23 🎵BSlickMusic 🎨TheLegionTeaParty 🛠️Kavelleri, Jockcurt & SwiftBraze

Last updated by the developer 12 Mar 2021, 06:02 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
12,515,357
lifetime visits
81%
liked (16,144 👍 / 3,717 👎)
87,407
favourites (7.0 per 1k visits)
23 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Feather Storage
649 R$
2x Walk Speed
299 R$
2x Flap Speed
299 R$
2x Feathers
299 R$
2x Coins
239 R$
2x Jump Height
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,262,649 · 100.0% win
25 Flaps · progression3,871,237 · 100.0% win
100 Coins · collection3,226,437 · 65.1% win
100 Feathers · collection3,153,416 · 81.8% win
25 Jumps · progression3,122,214 · 90.9% win
150 Flaps · progression2,883,494 · 63.6% win
300 Flaps · progression2,215,028 · 55.8% win
500 Coins · collection2,164,385 · 65.1% win
500 Feathers · collection2,032,003 · 55.8% win
150 Jumps · progression1,480,399 · 27.9% win
600 Flaps · progression1,466,013 · 37.2% win
Ruins Island · progression896,265 · 18.2% win
300 Jumps · progression879,094 · 18.2% win
1,500 Flaps · progression777,397 · 0.00% win
5,000 Coins · collection737,126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5281no change
23 Aug 2026, 18:5081no change
13 Aug 2026, 18:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.