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💪 Ninja Warrior Rewind

💪 Ninja Warrior Rewind

A Roblox experience owned by Ninja Warrior Rewind.

ObbyENobstacle courseparkourinspired by American Ninja Warrior

Ninja Warrior Rewind is a Roblox experience created on December 25, 2019. The game has accumulated 36,372,680 lifetime visits and currently has 62 players online. It holds 34,557 favorites and maintains a 64% like percentage. The genre field is listed as null.

Description (written by the developer; not a statement by this register)

🏋️ Welcome to Ninja Warrior Rewind, Roblox’s toughest obstacle course! Get ready for an epic, adrenaline-fueled adventure inspired by American Ninja Warrior and Sasuke—with a twist! 🌟 Packed with four tricky and challenging courses that will push your skills to the limit. 🚀 Are you ready to take on the challenge of becoming a true Ninja Warrior? 🏆 💥 Double XP every weekend! 💥 ✨ Roblox Premium Benefits: - Chat tag - Shop discounts - Double rewards - Special items

Last updated by the developer 31 Jul 2026, 03:27 UTC.

62
playing (measured 10 Aug 2026, 16:19 UTC)
36,372,680
lifetime visits
64%
liked (14,552 👍 / 8,149 👎)
35,141
favourites (1.0 per 1k visits)
25 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1966first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Obstacle Control
999 R$
Double Gold
200 R$
Challenge Mode
100 R$
Course Colour
80 R$
Custom Run Music
80 R$
Custom Sounds
80 R$
Speeches
80 R$
Custom Flag
60 R$
Name Colour
40 R$
Custom Particle
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome4,720,084 · 40.4% win
Bronze · other330,919 · 2.6% win
Socializer · social150,552 · 0.40% win
Silver · other149,416 · 1.3% win
Explorer #1 · welcome13,829 · 0.70% win
Gold · other8,766 · 0.20% win
Total Victory · progression3,821 · 0.30% win
Easter 2026 🐰 · other3,805 · 0.00% win
Christmas 2025 ❄️ · other2,833 · 0.00% win
Halloween 2025 🎃 · other1,066 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6423 August 2026 — 64 % liked2 September 2026 — 64 % liked12 September 2026 — 64 % liked22 September 2026 — 64 % liked2 October 2026 — 64 % liked12 October 2026 — 64 % liked22 October 2026 — 64 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:2064no change
12 Oct 2026, 15:1864no change
2 Oct 2026, 15:1764no change
22 Sept 2026, 15:1664no change
12 Sept 2026, 15:1564no change
2 Sept 2026, 15:0664no change
23 Aug 2026, 15:0064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.