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💪 Ninja Warrior Rewind

💪 Ninja Warrior Rewind

A Roblox experience owned by Ninja Warrior Rewind.

ObbyENobstacle courseparkourinspired by American Ninja Warrior

Ninja Warrior Rewind is a Roblox experience created on December 25, 2019. The game has accumulated 36,372,680 lifetime visits and currently has 62 players online. It holds 34,557 favorites and maintains a 64% like percentage. The genre field is listed as null.

Description (written by the developer; not a statement by this register)

🏋️ Welcome to Ninja Warrior Rewind, Roblox’s toughest obstacle course! Get ready for an epic, adrenaline-fueled adventure inspired by American Ninja Warrior and Sasuke—with a twist! 🌟 Packed with four tricky and challenging courses that will push your skills to the limit. 🚀 Are you ready to take on the challenge of becoming a true Ninja Warrior? 🏆 💥 Double XP every weekend! 💥 ✨ Roblox Premium Benefits: - Chat tag - Shop discounts - Double rewards - Special items

Last updated by the developer 31 Jul 2026, 03:27 UTC.

62
playing (measured 10 Aug 2026, 16:19 UTC)
36,372,680
lifetime visits
64%
liked (14,569 👍 / 8,155 👎)
35,194
favourites (1.0 per 1k visits)
25 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1966first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Obstacle Control
999 R$
Double Gold
200 R$
Challenge Mode
100 R$
Course Colour
80 R$
Speeches
80 R$
Custom Run Music
80 R$
Custom Sounds
80 R$
Custom Flag
60 R$
Name Colour
40 R$
Custom Particle
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome4,725,469 · 33.2% win
Bronze · other331,443 · 3.7% win
Socializer · social150,617 · 0.60% win
Silver · other149,711 · 2.1% win
Explorer #1 · welcome13,990 · 1.1% win
Gold · other8,800 · 0.10% win
Total Victory · progression3,830 · 0.00% win
Easter 2026 🐰 · other3,805 · 0.00% win
Christmas 2025 ❄️ · other2,833 · 0.00% win
Halloween 2025 🎃 · other1,066 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6423 August 2026 — 64 % liked2 September 2026 — 64 % liked12 September 2026 — 64 % liked22 September 2026 — 64 % liked2 October 2026 — 64 % liked12 October 2026 — 64 % liked22 October 2026 — 64 % liked1 November 2026 — 64 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:2264no change
22 Oct 2026, 15:2064no change
12 Oct 2026, 15:1864no change
2 Oct 2026, 15:1764no change
22 Sept 2026, 15:1664no change
12 Sept 2026, 15:1564no change
2 Sept 2026, 15:0664no change
23 Aug 2026, 15:0064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.