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🛎️ 2 Player Hotel Tycoon! [CARS]

🛎️ 2 Player Hotel Tycoon! [CARS]

A Roblox experience owned by Tycoon Hype.

TycoonENhotelcarsco-op

🛎️ 2 Player Hotel Tycoon! [CARS] is a tycoon experience created on 2019-12-25. It has accumulated 16,513,354 lifetime visits and 56,673 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description highlights features such as badge collection, friend cooperation, and hotel building with cars. Updates occur periodically based on visit milestones.

Description (written by the developer; not a statement by this register)

🚀 Join The Group That Created This Game For A FREE Speed Coil Which Will Enable You To Multiply Your Speed! 🏨 Welcome To 2 Player Hotel Tycoon! Collect badges, Operate With Friends, Investigate Areas & Most Importantly Build And Assemble Your Very Own Hotel With Cars. Slight Updates Are Added Every Few Million Visits! ⭐ By Purchasing More Droppers, You Unlock The Key To Buy More Leading Gadgets And Upgraders To Build The Largest Hotel. Brought A Gamepass? Excellent, Please Rejoin The Game Or Reset Your Player To Activate It! 🐛 This Game Is Rather New, Expect Possible Bugs Lurking About! Would Appreciate If Bugs Were Reported! Want To Support This Game Without Spending Robux? Likes, Favorites, And Follows Are Always Acknowledged. [Sadly Due To Some Enclosed Spaces In The Game, You Will Be Required NOT To Use A Package In-Game.]

Last updated by the developer 20 Jul 2026, 08:01 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
16,513,354
lifetime visits
70%
liked (12,401 👍 / 5,267 👎)
56,662
favourites (3.4 per 1k visits)
25 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
995 R$
Laser Gun
395 R$
Police Shield
95 R$
Golden Radio
95 R$
Grappling Hook
95 R$
Magic Carpet
95 R$
Spy Drone
95 R$
Speed Boost
45 R$
Body Swap
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,192,533 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3070no change
13 Aug 2026, 17:2070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.