🛎️ 2 Player Hotel Tycoon! [CARS]
A Roblox experience owned by Tycoon Hype.
TycoonENhotelcarsco-op
🛎️ 2 Player Hotel Tycoon! [CARS] is a tycoon experience created on 2019-12-25. It has accumulated 16,513,354 lifetime visits and 56,673 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description highlights features such as badge collection, friend cooperation, and hotel building with cars. Updates occur periodically based on visit milestones.
Description (written by the developer; not a statement by this register)
🚀 Join The Group That Created This Game For A FREE Speed Coil Which Will Enable You To Multiply Your Speed! 🏨 Welcome To 2 Player Hotel Tycoon! Collect badges, Operate With Friends, Investigate Areas & Most Importantly Build And Assemble Your Very Own Hotel With Cars. Slight Updates Are Added Every Few Million Visits! ⭐ By Purchasing More Droppers, You Unlock The Key To Buy More Leading Gadgets And Upgraders To Build The Largest Hotel. Brought A Gamepass? Excellent, Please Rejoin The Game Or Reset Your Player To Activate It! 🐛 This Game Is Rather New, Expect Possible Bugs Lurking About! Would Appreciate If Bugs Were Reported! Want To Support This Game Without Spending Robux? Likes, Favorites, And Follows Are Always Acknowledged. [Sadly Due To Some Enclosed Spaces In The Game, You Will Be Required NOT To Use A Package In-Game.]
Last updated by the developer 20 Jul 2026, 08:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:30 | 70 | no change |
| 13 Aug 2026, 17:20 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.