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Escape Toy Story!

Escape Toy Story!

A Roblox experience owned by epic gaming moment.

AdventureENToy StoryParkourObby

Escape Toy Story! is a Roblox experience created on December 26, 2019. It has accumulated 9,304,687 lifetime visits and 8,839 favorites. The experience currently has 0 players online. It holds a 30% like percentage. The genre field is null.

Description (written by the developer; not a statement by this register)

See if you Can Escape Toy Story 4! Ride a duck and other Carts to the Parkour Toy story Obby near the end!

Last updated by the developer 13 Feb 2020, 15:29 UTC.

0
playing (measured 10 Aug 2026, 18:07 UTC)
9,304,687
lifetime visits
29%
liked (1,680 👍 / 4,016 👎)
8,839
favourites (0.9 per 1k visits)
26 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

293029.513 August 2026 — 30 % liked2 September 2026 — 29 % liked13 August 20262 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4929-1
13 Aug 2026, 20:4730first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.