⚡Heroes of Speed
A Roblox experience owned by Heroes of Speed Project.
SimulatorENpet collectionpvp minigamesspeed training
Heroes of Speed is a simulator experience created on December 29, 2019. The game has accumulated 2,718,344 lifetime visits and 20,172 favorites. It maintains an 83% like percentage. Current player count is recorded at zero. The description highlights features such as PvP minigames, pet trading, and stat-boosting items like auras and trails.
Description (written by the developer; not a statement by this register)
👍 💎NEW *OP* CODE AT 10K LIKES! 💎👍 👍 💎JOIN THE COMMUNITY SERVER FOR CODES 💎👍 USE CODE: Release HOW TO PLAY ⚡ Train your speed and become the fastest player in the game! 🥊 Compete in exclusive PvP minigames against other players! 🐾 Unlock countless new Pets, Trails, and Auras to boost your stats! ⚡UPDATE 1: - TRADING! Trade pets with your friends and peers - BRAND NEW EVENT! Please welcome... Spleef as a new event to Heroes of Speed (With a new x2 Spleef gamepass) - 13 NEW Auras! - 5 NEW Trails (Some of the new trails have amazing textures) - New Sweets Map with an all new Gummi egg, Chest and Cookie Crumble course! And a New Vaulted Robux egg - 2 New Tier hoops (Mythical, Legendary and Secret) Secret hoop is hidden :) - Improved Security :) - Fixed alot of bugs (We listened to alot of your bug reports and fixed 'em) 💰 Join our group for FREE ingame rewards! 💰 https://www.roblox.com/groups/5418496/Heroes-of-Speed-Project#!/about
Last updated by the developer 30 Jun 2021, 05:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 06:47 | 83 | no change |
| 14 Aug 2026, 06:46 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.