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⚡Heroes of Speed

⚡Heroes of Speed

A Roblox experience owned by Heroes of Speed Project.

SimulatorENpet collectionpvp minigamesspeed training

Heroes of Speed is a simulator experience created on December 29, 2019. The game has accumulated 2,718,344 lifetime visits and 20,172 favorites. It maintains an 83% like percentage. Current player count is recorded at zero. The description highlights features such as PvP minigames, pet trading, and stat-boosting items like auras and trails.

Description (written by the developer; not a statement by this register)

👍 💎NEW *OP* CODE AT 10K LIKES! 💎👍 👍 💎JOIN THE COMMUNITY SERVER FOR CODES 💎👍 USE CODE: Release HOW TO PLAY ⚡ Train your speed and become the fastest player in the game! 🥊 Compete in exclusive PvP minigames against other players! 🐾 Unlock countless new Pets, Trails, and Auras to boost your stats! ⚡UPDATE 1: - TRADING! Trade pets with your friends and peers - BRAND NEW EVENT! Please welcome... Spleef as a new event to Heroes of Speed (With a new x2 Spleef gamepass) - 13 NEW Auras! - 5 NEW Trails (Some of the new trails have amazing textures) - New Sweets Map with an all new Gummi egg, Chest and Cookie Crumble course! And a New Vaulted Robux egg - 2 New Tier hoops (Mythical, Legendary and Secret) Secret hoop is hidden :) - Improved Security :) - Fixed alot of bugs (We listened to alot of your bug reports and fixed 'em) 💰 Join our group for FREE ingame rewards! 💰 https://www.roblox.com/groups/5418496/Heroes-of-Speed-Project#!/about

Last updated by the developer 30 Jun 2021, 05:07 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
2,718,344
lifetime visits
83%
liked (7,792 👍 / 1,577 👎)
20,172
favourites (7.4 per 1k visits)
29 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems
699 R$
Extra Luck
450 R$
x2 XP
449 R$
+2 Pets
399 R$
Triple Hatch
399 R$
x2 Steps
349 R$
x2 Races
249 R$
Faster Hoops
249 R$
x2 Spleef
249 R$
+50 Pet Storage
139 R$
+20 Pet Storage
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

25,000 Steps · other17,836 · 0.00% win
1 Rebirth · progression4,942 · 0.00% win
650,000 Steps · progression4,076 · 0.00% win
1,000,000 Steps · progression2,961 · 0.00% win
Abandoned City · other2,138 · 0.00% win
Tropical Island · other565 · 0.00% win
4 Rebirths · progression554 · 0.00% win
Beta Tester · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:4783no change
14 Aug 2026, 06:4683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.