DYING GUNS
A Roblox experience owned by Ti-π-Cr Studio.
ShooterENFPSMercenaryBetrayal
Description (written by the developer; not a statement by this register)
WARNING:UPDATE IN PROGRESS, BUGS APPEAR EVERYWHERE When you work for a mercenary company but that company gives you up as easily as cracking an egg on the side of the pan... You know it's time to betray. Homemade FPS game that was designed not to compete with big games... Sadly we do not have the time and effort to catch up, but we will try our best to make this into our own. Shut down = update... We will try our best to deliver the best gaming experience to you.
Last updated by the developer 31 May 2023, 07:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 04:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.