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[CASES] 🤖 Robozuna

[CASES] 🤖 Robozuna

A Roblox experience owned by Silicon Digital.

Fighting & PvPENTV Series IPRobot CombatSci-Fi

[CASES] 🤖 Robozuna is a fighting-pvp Roblox experience created on 2019-12-30. The game currently has 0 players online. It has accumulated 1,930,890 lifetime visits and 11,397 favorites. User engagement metrics show a 70% like percentage. The title is developed by Silicon Digital Group Limited and is associated with the Robozuna TV series.

Description (written by the developer; not a statement by this register)

We're in early stages so expect bugs, we are constantly updating and adding new stuff every day. Make your Combatabot. Fight, build and team up with friends to take on your foes. Level up to become the ultimate robot wrecking machine. Robozuna © 2020 ITV Studios/KidsCave Studios Limited Developed by Silicon Digital Group Limited About the Robozuna TV series Robozuna follows the story of Ariston, a 14-year-old boy and Mangle, his robot best friend. Ariston and Mangle live in a world where the Corvus Imperium rules the land with an iron fist and an army of Centurions, destroying anything they can’t own or control - you have to be ready to do battle, anytime, anywhere. Robozuna is the one escape for the masses - a fun and thrilling futuristic sport played by robots, where heroes are not only born, they're built! Join us for an epic, action-packed adventure in… ROBOZUNA

Last updated by the developer 14 Sept 2024, 20:50 UTC.

0
playing (measured 11 Aug 2026, 01:15 UTC)
1,930,890
lifetime visits
70%
liked (2,957 👍 / 1,291 👎)
11,398
favourites (5.9 per 1k visits)
30 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teal Combatabot Colour
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Robozuna! · welcome470,519 · 0.00% win
Builder · other281,408 · 0.00% win
Redeemer · other29,204 · 0.00% win
Level 5 · progression200 · 0.00% win
? · other0 · 0.00% win
Level 100 · progression0 · 0.00% win
Level 10 · progression0 · 0.00% win
Level 25 · progression0 · 0.00% win
Level 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3270no change
14 Aug 2026, 09:4970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.