[CASES] 🤖 Robozuna
A Roblox experience owned by Silicon Digital.
Fighting & PvPENTV Series IPRobot CombatSci-Fi
[CASES] 🤖 Robozuna is a fighting-pvp Roblox experience created on 2019-12-30. The game currently has 0 players online. It has accumulated 1,930,890 lifetime visits and 11,397 favorites. User engagement metrics show a 70% like percentage. The title is developed by Silicon Digital Group Limited and is associated with the Robozuna TV series.
Description (written by the developer; not a statement by this register)
We're in early stages so expect bugs, we are constantly updating and adding new stuff every day. Make your Combatabot. Fight, build and team up with friends to take on your foes. Level up to become the ultimate robot wrecking machine. Robozuna © 2020 ITV Studios/KidsCave Studios Limited Developed by Silicon Digital Group Limited About the Robozuna TV series Robozuna follows the story of Ariston, a 14-year-old boy and Mangle, his robot best friend. Ariston and Mangle live in a world where the Corvus Imperium rules the land with an iron fist and an army of Centurions, destroying anything they can’t own or control - you have to be ready to do battle, anytime, anywhere. Robozuna is the one escape for the masses - a fun and thrilling futuristic sport played by robots, where heroes are not only born, they're built! Join us for an epic, action-packed adventure in… ROBOZUNA
Last updated by the developer 14 Sept 2024, 20:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:32 | 70 | no change |
| 14 Aug 2026, 09:49 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.