Heroes: BETA 2.0
A Roblox experience owned by Dynasty Projects.
RoleplayENsuperheromarvelcombat
Heroes: BETA 2.0 is a Roblox experience created on January 1, 2020. It has accumulated 7,905,319 lifetime visits and 99,118 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The genre field is null. The description indicates it is a beta stage game featuring character progression and combat mechanics.
Description (written by the developer; not a statement by this register)
⭐ More characters are coming soon! 👍 Enjoy the game? Leave a thumbs up! ⚡️ Welcome to Heroes! Become the most powerful character. Unlock new powers and defeat your enemy. Fight crimes or pick the delightful side of being a villain. Explore the large map and claim your place. The world is yours to take! Disclaimer: This is NOT the complete game version. You need a PC/laptop to play the game. The game is in the BETA stage which means you can expect bugs, glitches, etc. We are working hard on new updates. - Credits - Map made by Shematics tags: marvel, avengers, superhero, x-men, fantastic four, scarlet witch, invisible woman, iron man, heroes, mystique, quicksilver, enchantress, deadpool, spectrum, wandavision
Last updated by the developer 8 Jan 2022, 00:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Nov 2026, 07:15 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MinimalMinimum age 16
As returned by Roblox on 11 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.