π Mineshaft βοΈ Overnight STORY
A Roblox experience owned by Seollal Studios.
HorrorENhorrorstory-drivenmineshaft
Mineshaft βοΈ Overnight STORY is a horror experience created on 2020-01-02. It has recorded 1,418,981 lifetime visits and 11,125 favorites. The current player count is zero. User engagement shows a 67% like percentage. The game serves as a prequel to another title by the same creator.
Description (written by the developer; not a statement by this register)
π JOIN THE GROUP FOR A FREE DIAMOND PICKAXE IN-GAME! https://www.roblox.com/groups/5418451/Seollal-Studios#!/about βοΈ You and up to 11 friends have decided to take a day-trip to a local mineshaft! The plan is to take a tour, grab a few pictures, and have a few laughs. What could possibly go wrong? π Mineshaft is the official PREQUEL to Overnight/Sleepover - brought to you by the same creator! Want to know what happens next? Play Overnight here: https://www.roblox.com/games/3294211428/ π If you enjoyed the game and want another, leave a like! β οΈ WARNING: This game contains some scary content and flashing lights! βΊ Inspired by SamsonXVI's game "Camping". β New endings coming soon! Building: M4RC // Scripting: Crikyuu // Clothing: Blotnik // Story Name: ItsCallManGuy
Last updated by the developer 11 Jun 2022, 04:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.