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ANIME RPG [OPEN WORLD]

ANIME RPG [OPEN WORLD]

A Roblox experience owned by Blood_Reapers.

RacingENopen-worldmonster-collectinganime

Description (written by the developer; not a statement by this register)

Welcome to ANIME RPG — an open-world anime adventure currently in its Testing / Demo Phase! Explore a vast and unrestricted world filled with monsters to collect and battle. Currently, there are 35 obtainable monsters, ranging from 1★ to 5★ rarity. How to Redeem Codes: Simply type in chat: !code (code here) Current Active Code: --THANKS ⚠️Important Notes⚠️ The game is still under heavy development. Some GUI elements (especially during the tutorial) may not function perfectly on mobile devices. For the best experience, we strongly recommend using a wireless keyboard. Your progress is completely safe — there is no risk of losing your data. If you experience any issues on mobile, simply reset your character or rejoin the game.

Last updated by the developer 14 Jul 2026, 20:02 UTC.

0
playing (measured 15 Aug 2026, 01:17 UTC)
361
lifetime visits
100%
liked (2 👍 / 0 👎)
3
favourites (8.3 per 1k visits)
3 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Auto loot
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OH? · welcome37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.