[SCP] SCI Pathos III
A Roblox experience owned by [SCPF - Special Containment Procedures Foundation].
HorrorENSCP FoundationHorrorRoleplay
[SCP] SCI Pathos III is a horror experience created on 2020-01-04. The game currently has 91 players, 7,079,339 lifetime visits, a 66% like percentage, and 64,009 favorites.
Description (written by the developer; not a statement by this register)
Special Containment Procedures Foundation SECURE. CONTAIN. PROTECT. ───────────────────────────────── Welcome to SCI - Pathos III, one of the most well-known SCP Foundations within the Roblox SCP Genre. Pathos III is the designation of an installation of facilities created by the SCP Foundation located deep within the Pacific Ocean. The exact depth of the facility remains classified. By creating cutting-edge technology and pioneering new containment procedures for the Foundation abroad, this installation contains some of the most dangerous anomalies. It is considered one of the most well-kept strongholds in human history and provides the Foundation with a unique testbed for interactions with anomalous entities and artifacts. ───────────────────────────────── ! 𝐀𝐓𝐓𝐄𝐍𝐓𝐈𝐎𝐍 ! The player begins the game as a Class D used in anomalous experiments by the SCP Foundation. In order to join the Foundation, you must apply for Security Class 0.
Last updated by the developer 10 Aug 2026, 13:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:00 | 54 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 23:01 | 66 | no change |
| 22 Oct 2026, 23:00 | 66 | no change |
| 12 Oct 2026, 22:53 | 66 | no change |
| 2 Oct 2026, 22:53 | 66 | no change |
| 22 Sept 2026, 22:52 | 66 | no change |
| 12 Sept 2026, 22:51 | 66 | no change |
| 2 Sept 2026, 22:50 | 66 | no change |
| 23 Aug 2026, 22:49 | 66 | no change |
| 13 Aug 2026, 22:48 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.